The Dungeon Rejuvenation Initiative (aka Fractals?!)


Ever since Guild Wars 2 was announced, there was a feature that had me very excited, dungeons. ArenaNet had promised to deliver us a challenge for groups of 5. They promoted dungeons as the competition to the instanced-type of content other games provide. That promise was delivered to an extent, with the explorable mode of Arah back in the day, claiming that title and being without a doubt the hardest challenge the game had to offer.

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