“You do not fear death, you fear something far worse…
you fear outliving the ones you swore to protect…
You fear the day your children no longer feel the chill of the frost… or the warmth of the flame.
It is this fear that is your enemy. Not I.”
So begins the chilling speech of Jormag in the trailer for the new Living World season, as the Elder Dragon yet again has awoke from its slumber, most probably disturbed by the death of Kralkatorrik.
TheValliant’s interesting article on parting ways with Guild Wars 2 for now made me consider my own choices in the past months and years. I will be the first to admit I have taken several breaks from Guild Wars 2, but to be honest I actually feel the developer themselves legitimised it in past years more or less stating the casual nature meant you were free to play as you wanted, when you wanted.
With the conclusion of Living World Season 3 and wrapping up Heart of Thorns, the final story chapter reveals that our player character realises he/she is bound for the Crystal Desert. Up until Episode 5, there had been numerous leaks about the expansion and hypothesis about going there, but we believed it would be because we would somehow deal with Primordus and Jormag and move on to subdue Kralkatorrik.
May 2nd saw Flashpoint launch at the upper end of Anet’s new 2-3-month release cadence; one during which Guild Wars 2 was treated to Super Adventure Box festival and end of PvP Season 6; which has been a big set-back since the great 5th season. Read on for our thoughts of Flashpoint, the penultimate episode.
Melandru’s blessing to the most devout of her followers was to become one with nature and leave behind their physical construct.
Pay tribute to and learn from the druid spirits in Draconis Mons to cultivate your relationship with nature through the Druid Stone.
After completing the final instance of Flashpoint, you receive a consumable item called Volcano’s Heart, which unlocks The Druid Stone collection.