Living World Season 5: “The Icebrood Saga” begins Sept 17th

“You do not fear death, you fear something far worse…
you fear outliving the ones you swore to protect…
You fear the day your children no longer feel the chill of the frost… or the warmth of the flame.
It is this fear that is your enemy. Not I.”

So begins the chilling speech of Jormag in the trailer for the new Living World season, as the Elder Dragon yet again has awoke from its slumber, most probably disturbed by the death of Kralkatorrik.

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Why I return to Tyria and GW2

TheValliant’s interesting article on parting ways with Guild Wars 2 for now made me consider my own choices in the past months and years. I will be the first to admit I have taken several breaks from Guild Wars 2, but to be honest I actually feel the developer themselves legitimised it in past years more or less stating the casual nature meant you were free to play as you wanted, when you wanted.

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 Poliator | Dragon Season | Page 2

All posts by Poliator

sPvP Discussion: Map Mechanics


Ever since Stronghold was announced, I can’t help but think about the vital role map mechanics play in sPvP. The new game mode, even without being properly released, has already seen several changes to its mechanics that moved it away from the typical “Lord rush” meta. It’s this idea that made me wonder, what are the pros and cons of altering the map mechanics of the current maps, and what can they learn from their most recent Conquest map, Skyhammer?

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sPvP: A Battle of Minds


The arrival of the new sPvP gamemode Stronghold has raised a lot of complaints all of which come down to the same words: “Stronghold is PvE”. Is this accurate?

PvP means Player versus Player. Literally, Stronghold is not as “PvP-heavy” as Conquest because Player versus Player situations aren’t forced. Let me explain a bit what makes Stronghold different from Conquest as a type of PvP.

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