sPvP Discussion: Map Mechanics


Ever since Stronghold was announced, I can’t help but think about the vital role map mechanics play in sPvP. The new game mode, even without being properly released, has already seen several changes to its mechanics that moved it away from the typical “Lord rush” meta. It’s this idea that made me wonder, what are the pros and cons of altering the map mechanics of the current maps, and what can they learn from their most recent Conquest map, Skyhammer?

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sPvP: A Battle of Minds


The arrival of the new sPvP gamemode Stronghold has raised a lot of complaints all of which come down to the same words: “Stronghold is PvE”. Is this accurate?

PvP means Player versus Player. Literally, Stronghold is not as “PvP-heavy” as Conquest because Player versus Player situations aren’t forced. Let me explain a bit what makes Stronghold different from Conquest as a type of PvP.

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